This part (and the event that followed) was mostly done a couple of days after the last update. But, you know, saving the good stuff for later.
Stuff added today (for this post) are her mouth and eye movements, animating her hair and breasts physics. (The model is rigged with some physics, but no idea how to use them, they just break the model for me at the moment.)
Also changed some distances of background flesh walls, camera, and spotlight, and changed the intensity of the light.
I am trying to get the camera and light to look like one of the hospital cameras that they put inside of their patients' throats and such, or the 70s ~ 90s analogue camera with intense lighting when used in the interior. I'm not sure if it quite got there yet. More experiments are needed.
Writing stories for it. Very short ones. Trying to get it like a vague horror-flick film's one-liners. But I can't get them to say all the interesting nuance and relationship that is happening in between those two characters. So I write something longer, then it ends up overexplaining.
50+ drafts now, again. Can't quite figure out the good compromise. My biggest nemesis over the years.
To-do list:
Study fluid physics,
change light,
overhaul flesh walls,
make a decent story,
add some "focus" scenes (which you'll know what it means probably by the next update).
Fix her neck.
Probably do list?:
Overhaul animation scenes to complement the story (work work work),
more tentacles and reactions? (more sequences?)
reduce the number of sequences? (polishing just her head for this 5 seconds took me a couple of hours. Polishing everything for however-long-is-4000-frames-in-24-frames-per-second would be such an exercise.)
Lightly animated prologue and epilogue scenes? (It's so much more work. But, ohhh, it's going to be worth it, though!)
I think that's about it.
Until next time.
Can't wait for a long version of this. Take your time king, masterpiece takes time to be made
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